Who is running this tournament?
My name is Hal Hawkins, and I am the creator of this event. My work experience has been in diverse industries as a consultant, manager, and business owner. I have a B.S. in Business Administration from LeTourneau University and an M.B.A. from the University of Texas at Arlington.
I first played NBA JAM 20 years ago and haven’t stopped since. I have always dreamed of having a large and fun tournament for this game. As a former college athlete, I also want make sure this event is competitive and rewarding. I want you to enjoy the game as much as I do and compete in this tournament for many years to come.
Why NBA JAM TE?
NBA JAM TE were some of the most popular arcade/console games in the 1990’s. Its popularity, playability, and entertainment value has continued into the 21st Century. The NBA JAM TE version was chosen due to its improved graphics and sound, larger rosters, and expanded dynamics, including injuries, stats, and substitutions. It’s just super fun, plus it’s what I grew up with.
Why the SNES and not Genesis, 32X, Saturn, Jaguar or Playstation?
Genesis – SNES has better graphics and sound. Yes, there is no in-game music (and slightly less commentary by the announcer), but, with that many games being played at once, the music would get kind of annoying. We don’t want every game on mute. Additionally, at least to me, the SNES controller has a better setup for using Turbo.
32X – It’s rarer and more expensive, including the added expense for the 32X add on.
Saturn – Same reason as the 32X, rarer and more expensive., plus load times.
Jaguar – You’re kidding right?
Playstation – Load times would significantly increase the length of the tournament.
How will it be in HD?
Currently, plans are to set it up with RGB Scart cables and HD converters on flat screen TVs. For skeptics, I will be using the exact same setup that I use at home, and, yes, the improvement is leagues better than s-video and composite, especially on an HDTV. This setup has brighter and truer colors and much less pix-elation/blur, as you can see below: